Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Monday, December 4, 2017

2017 Update 2 - Oatley Academy Mentorship

Over the summer, I was off of work for 4 weeks between July and August. That hiatus happened to line up perfectly with ‘First Flight,’ a 5-week online visual development workshop being run by the Oatley Academy of Visual Storytelling. I’d done some learn-at-your-own-pace Magic Box lessons over the years, but hadn’t taken an actual course with OA yet; I decided to take the plunge and, after much deliberation and thought, added on a personal character design mentorship with Chris Oatley himself, to be conducted alongside the First Flight workshop lessons. 

The workshop was essentially a self-directed portfolio development course, giving guidelines, tips and prompts to develop and create the art for your own story as the basis of an animation or gaming concept art portfolio. The addition of the mentorship meant that once a week Chris would be checking in with me (along with 15 others) to see how the work for my portfolio was coming along and give feedback... so I had better do it!

I spent much of the first two weeks brainstorming, writing and doing research for my story. The workshop advised taking a story already in existence from fairytales or myths and altering it somehow - a common practice was to change the location and culture of the story. Following this directive, the Greek goddess Artemis became Pinga, a teenage huntress in the Inuit culture (specifically Kalaallit) in Greenland in the 1800s.

When the course and mentorship ended in mid-August and I returned to work, I had not much completed besides a ton of sketches. I dreaded the end of my hiatus - in the past, I hadn’t had much luck carrying my artistic momentum back into full-time job mode. But the fact that I had done so much writing about Pinga meant that her story stuck in my head. She had become somewhat actualized to me, as if I knew her personally, and every day I didn’t spend time drawing more of her story, I could almost feel her rapping her knuckles on the inside of my brain, yelling that I hadn’t finished her yet and I needed to get back to work. (Since the major feedback from CTN 2014 had been that I didn't seem to really care about my characters or story in my portfolio, I considered this a very good thing.) I dutifully found time to compile my best sketches into a series of pages and got to work finalizing the work & fleshing out the story visually. Here’s what I came up with!












When I finalized the last page, I felt tired but happy - my home life had consisted of nothing but Photoshop for the two weeks prior, but I also felt (and still feel) that this was absolutely the best work I could do at this point in time, which meant that every other consequence was out of my control. I could now, for the first time in a few years, relax in the knowledge that I’d officially given it the old college try.

I completed the majority of the work on October 26th, just in time to submit for professional recruiting for CTNx 2017. More on that in the next post...


© Gina Florio 2017

Thursday, August 18, 2016

SPA Studios Art and Process Video

Lately I've really been digging the art coming out of The SPA Studios (SPA stands for Sergio Pablos Animation). They're an animation and visual development company based in Madrid that has contributed to Despicable Me, Rio, and the independent feature Klaus that's been getting a lot of hype in animation circles.

Szymon Biernacki

Dany Fernández

Sergio Pablos

I pulled all of this art from their excellent blog (which I highly recommend following), where they also post process videos once in a while. I had to share today's step-by-step of a painting by Marcin Jakubowski! Enjoy.


I'm currently enrolled in CGMA's Color and Light class (more on that later hopefully), and as I start down the road of moving beyond sketches to attempt more full-scale illustrations, videos like these are invaluable. I'm learning there are many ways to tackle a painting and everyone must find their own way of doing things, but seeing a roadmap laid out so clearly like this does much to demystify the process... I stop hyperventilating and start thinking maybe, just maybe, I can do it too.

© Gina Florio Sous 2016

Thursday, October 9, 2014

School's Out: Character Design wrap-up

I recently completed my term in Jose Lopez's Character Design class at the Concept Design Academy. I relished the opportunity for a class that built on the foundational skills I had already gained, but also pushed me to think about how to best communicate the things I had in my imagination. I already see such a difference in my sketches from before the class and after. Here's my compilation of work for the class.









I've now been continually taking classes for 2 years straight. When I started going to CDA, I wrote down the classes I wanted to take on a post-it note, stuck it on my computer monitor, and have been crossing them off one by one as I go. 'Character Design' was the final class, and I had a real sense of accomplishment when I recently crossed it off, and was left with a 2-year-old post-it note full of dark lines.

I've decided for the first time in two years to not take another class at CDA this upcoming winter semester. My reasoning for the break is twofold: firstly, I'm not gonna lie, I'm a bit burnt out. Character Design was the 8th class I've taken. The classes themselves are only 3-4 hours a week, but combined with driving and homework, it's been a huge time commitment for the past 2 years on top of already having a 50+ hr/week job. And secondly, I'm preparing my portfolio for CTNx this year and I need all the art-time I can get to go towards that effort.

Unfortunately this also means I won't be taking a class again for at least a year, which is strange to think about - CDA feels like a permanent part of my life at this point. But next spring we're doing a fair amount of traveling, and next summer I will be swamped in wedding planning hell, drowning in tulle and sparkles (there are worse ways to go). In the meantime though, I'm planning on taking advantage of the many online learning options that are available in this golden age of internet education, particularly Chris Oatley's self-paced Magic Box course.

At the end of the day, all I really have to say is this: I don't kid myself about the reasoning behind why I've improved so much as an artist over the past 2 years. I've worked hard. But the only reason I've gotten to where I am is because I've benefited from quality education. My unparalleled teachers and incredible fellow students have given me invaluable feedback and pushed me in ways that I never thought possible. If it weren't for them and for CDA, I'd still be buying new pens thinking *this* is the one that will make me a good artist, and doodling dejectedly in spiral bound sketchbooks for 15 minutes before giving up. I'm no Rembrant. But I have more confidence in myself as an artist with each passing day, and that growing confidence has been a really great joy in my life.

© Gina Florio 2014

Monday, July 21, 2014

Character Design - misc exercise drawings

One of my favorite parts of the character design class that I've been taking (which I wrote about yesterday) has been the in-class exercises. They've been one of the ways I can tell I'm more cut out for design than storyboarding. When my Story Development teacher would say "time for an in-class exercise," I would immediately break out in a cold sweat. When Jose calls for one, I get excited. I really like challenging my brain to do a design in under 10 minutes. It's just plain fun.

The first exercise we did was to just call out random words. Jose would put 2 words together and we'd have to design something to that effect.

"Pirate Batman"


"Octopus Lawyer"



"Alcoholic Clown"



"Rocket Girl"



I really wish I could show you some of my classmates' design solutions for these - there were some seriously brilliant ones. I remember my favorite alcoholic clown having whisky coming out of a squirty flower pin on his lapel. The fun of it was really seeing all the different designs together after we were done. 

The second exercise was to design a character from a shape that the teacher drew up on the board. We could add to the shape, but ultimately it had to be the prominent mass of a character.




Finally, something I drew in class during the lecture. I used to draw in my notebooks all the time when I was in grade school. It got me in trouble because I never paid attention. Not at art school...


P.S.: Dawn of Planet of the Apes was really, really good.

© Gina Florio 2014

Friday, July 18, 2014

Character Design with Jose Lopez

My latest class at the Concept Design Academy is Character Design with Jose Lopez. We're about halfway through the class.

I've been working towards taking this class for two years. When I first got interested in concept art, I wanted to jump immediately to character design, but I knew I wasn't ready - I had to study the fundamentals first. This is a complete list of the classes I have taken so far, in this order:

VisCom 1
Perspective
Landscape Painting
Analytical Figure Drawing
Intro to Digital Painting
Intro to Story Development
Figure Invention for Animation

I took Story Dev and Fig Invention during the spring semester because I was thinking about pursuing a track as a storyboard artist. I subsequently realized that I did not enjoy storyboarding at all - but I don't regret taking those classes. 

Even if most of these classes weren't directly related to character design, I've learned something and made artistic progress in every single one. I don't miss struggling with oil paints in the hot sun. But the landscape painting class made me a much better artist because I learned to pay attention to the big picture, the broader statement of the image. I don't miss calculating precisely at which angle a generic box is casting a shadow. But learning perspective paid off greatly during my character design homework this week when I had to do turnarounds and calculate precisely where my characters' feet would be on the ground.

I would have taken more classes before character design if I had had more time - I particularly would have loved to take Animal Anatomy, and the more advanced Head / Figure Drawing class. But I've been studying those things on my own on the side as I go along. And I knew my fundamental drawing skills were getting strong, but I was sorely lacking in my design skills. I felt ready to tackle a design course.

For Character Design, we were supposed to come up with a story (or choose a classic fairytale) and do designs for 4 characters of our choosing - a hero, a love interest, a villain, and a sidekick. We started off with LOTS of thumbnails, and finally it came down to doing a final design and turnaround for 2 of them.

My characters are Riva, a scrappy cartographer's daughter, Altus, the forest prince, Unnamed Villain, the mayor of Riva's town, and Altus's steed, a creature of the forest.












I did turnarounds for Riva and Altus. I finalized their designs more during the turnaround phase, after receiving a critique on the final design from the teacher.


 
Overall I have been really, really enjoying this class and I feel like I've learned so much. I already cringe when looking back at my earlier design process!

© Gina Florio 2014

Wednesday, April 23, 2014

"Not Now"


This is an image I've had in my head for a while... finally got a chance to paint it up recently... although in retrospect I kind of wish I had left it as more of a simple drawing and didn't fully paint it.

I want to use it in my portfolio to show my character drawing and storytelling abilities, but I'm a little wary because of the verging-on-gross content. At least it's memorable...

© Gina Florio 2014

Monday, April 14, 2014

Red-Haired Explorer Chick

Character design concept for Digital Painting class. I LOVED doing this!


Someone on my instagram commented simply "Dora Croft" which amused me to no end.

© Gina Florio 2014

Saturday, March 8, 2014

Flour sacks and such

Here's some of the stuff I've been working on for Figure Invention for Animation class with Toby Sheldon!




Simply put, Toby is a master. The emotions he can accomplish with just five or six lines is just... unreal. I leave his classes feeling like I can draw anything. He does draw-overs of our work on the class blog. Getting the chance to have your work drawn over by a Disney veteran is worth the price of admission in my opinion.







This is also hands-down the class that I've had the most fun in. I look forward to every single session.

I'll put up my work for Digital Painting class in a separate post.

© Gina Florio 2014